Texture diffusing...
Any more ideas yet guys? I know this is a tricky problem though. :S Perhaps a bug in XNA?
View ArticleTexture diffusing...
Thanks for your continuing help but unforunately that doesn't help. Let me show you an image of what I get:http://www.blueprintgames.com/developers/alex/misc/screen.pngYou see the rectangle drawn...
View ArticleTexture diffusing...
Sorry I was a bit in a hurry....I thought if setting the samplerstate doesn't help - maybe changing the CreationParms does.ResourceUsage.AutoGenerateMipMap let me think of code executed at creation...
View ArticleTexture diffusing...
Shellacc, sorry I just realised one of your posts. Your link doesn't seem to go to an image though. :S Thanks
View ArticleTexture diffusing...
Maybe setting filter in the TextureCreationParameters to e.g. FilterOptions.Point has an effect.let me know...
View ArticleTexture diffusing...
You could try to remove 'ResourceUsage.AutoGenerateMipMap' from your TextureCreationParameters.There is an example with an 1x1 pixel texture stretched along a line here.Does it also have the same...
View ArticleTexture diffusing...
Sorry to bother you agian, but this still isn't working. Any suggestions guys please? You've been helpful so far, thanks.
View ArticleTexture diffusing...
Great, thanks for helping me with this. Sorry but two one more quick questions If you don't mind.#1 I've tried to configure my TextureCreationParameters to load the texture transparently, but whatever...
View ArticleTexture diffusing...
Sorry for being noobish, but how do I disable mipmapping? Or does your (Shawn's) code already do that?
View ArticleTexture diffusing...
You may also need to disable texture filtering: SamplerState sampler = graphicsDevice.SamplerStates[0]; sampler.MagFilter = TextureFilter.Point; sampler.MinFilter =...
View ArticleTexture diffusing...
Try disabling mipmapping...Currently your alpha pixels are leaking through to the others in your mipmaps, due to the downsampling.
View ArticleTexture diffusing...
Ok at your request here it is:Loading: ' Load bitmap texture from embedded resource. Dim bitmapCreationParams As New TextureCreationParameters( _ 0, 0, 0, 1, _ _graphicsDevice.DisplayMode.Format, _...
View ArticleTexture diffusing...
Yes, and possibly a screenshot too.You must be doing something different becuase a simple load texture and spritedraw doesn't usually have this alpha problem you describe.
View ArticleTexture diffusing...
Do you really need code? It's just a simple texture loading... TextureLoader.FromFile("filename.bmp") and using SpriteBatch.Draw2D(...) with the source rectangle set to whatever I want. :) Anyway...
View ArticleTexture diffusing...
Hi all - my question is how can I get textures when drawn not to diffuse. This happens when the destination rectangle is bigger than the source rectangle - instead I just wnat to "magnify" the...
View Article
More Pages to Explore .....