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Texture diffusing...

Any more ideas yet guys? I know this is a tricky problem though. :S Perhaps a bug in XNA?

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Texture diffusing...

Thanks for your continuing help but unforunately that doesn't help. Let me show you an image of what I get:http://www.blueprintgames.com/developers/alex/misc/screen.pngYou see the rectangle drawn...

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Texture diffusing...

Sorry I was a bit in a hurry....I thought if setting the samplerstate doesn't help - maybe changing the CreationParms does.ResourceUsage.AutoGenerateMipMap let me think of code executed at creation...

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Texture diffusing...

Shellacc, sorry I just realised one of your posts. Your link doesn't seem to go to an image though. :S Thanks

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Texture diffusing...

Maybe setting filter in the TextureCreationParameters to e.g. FilterOptions.Point has an effect.let me know...

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Texture diffusing...

You could try to remove 'ResourceUsage.AutoGenerateMipMap' from your TextureCreationParameters.There is an example with an 1x1 pixel texture stretched along a line here.Does it also have the same...

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Texture diffusing...

Sorry to bother you agian, but this still isn't working. Any suggestions guys please? You've been helpful so far, thanks.

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Texture diffusing...

Great, thanks for helping me with this. Sorry but two one more quick questions If you don't mind.#1 I've tried to configure my TextureCreationParameters to load the texture transparently, but whatever...

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Texture diffusing...

Setting MipFilter to None will turn off mipmapping.

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Texture diffusing...

Sorry for being noobish, but how do I disable mipmapping? Or does your (Shawn's) code already do that?

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Texture diffusing...

Thanks very much - I'll be testing it ASAP.

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Texture diffusing...

You may also need to disable texture filtering:             SamplerState sampler = graphicsDevice.SamplerStates[0];             sampler.MagFilter = TextureFilter.Point;             sampler.MinFilter =...

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Texture diffusing...

Try disabling mipmapping...Currently your alpha pixels are leaking through to the others in your mipmaps, due to the downsampling.

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Texture diffusing...

Ok at your request here it is:Loading: ' Load bitmap texture from embedded resource. Dim bitmapCreationParams As New TextureCreationParameters( _ 0, 0, 0, 1, _ _graphicsDevice.DisplayMode.Format, _...

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Texture diffusing...

Yes, and possibly a screenshot too.You must be doing something different becuase a simple load texture and spritedraw doesn't usually have this alpha problem you describe.

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Texture diffusing...

Do you really need code? It's just a simple texture loading... TextureLoader.FromFile("filename.bmp") and using SpriteBatch.Draw2D(...) with the source rectangle set to whatever I want. :) Anyway...

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Texture diffusing...

Post some sample of the code you are using to do this.

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Texture diffusing...

Hi all - my question is how can I get textures when drawn not to diffuse. This happens when the destination rectangle is bigger than the source rectangle - instead I just wnat to "magnify" the...

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